As New Tarajan said on the board, we can have a "Neutral Newspaper", like an international one, who can be their voice, but also interact with them in our "International News" (Not the national one). I don't know if here on the forum or in the Wiki, we can design these nations. We can have all the different archetype, using the blank spaces on our map to design like some cultural area (for example a group of them located on one single continent can share culture, language, conflicts and so on).
For their interactions, I was thinking that we can design a kind of methodology to use them without colliding every single time between each others.
These minor nations when indipendent can be influenced from other countries BUT NOT neither conquered, assimilated, colonized without a proper RP play. How this work?
There is a nation called Birdland. Birdland is, by starting design, a fascist conservatory country near Antanares. The government of Antanares doesn't stand for this, so I decide that Antanares will start to try to intervene in this country to modify its actual status. I write a first news about, for example, Antanares getting asylum to some people from this country, granting funds to movements for democratization (In NewsA). What happens next? I wait a week in real-time. If nobody decides to intervene with other news (that can be like counter-actions, always motivated of courses, or just assestments of the current situation), I write another news with another step forward, for example with some declaration against war-crimes committed inside that nation. I wait another week, and so on, untile a change is achieved.
Of course this means that someone can intervene, but also can help in achieving such change to play, for example, on the level of economic competitions.
But how we decide the outcomes of such actions? I thought about a mix of logic, good role-play and intervention from the admins.
We can open a thread where we can discuss, OOC, about how the neutral nations could react and see what is more "logical" about that. Let's say for example that while I am on this quest to coup the government of Birdland, NZ in the thread says "Well, financing a terrorist group could also enlarge the efforts of the government in crack down resistance, pushing back your efforts of a civilian change". I can reply to that or accept that and inserting directly inside my next news. A sort of cooperative-competitive development of the game.
If two countries are for example playing on the same minor nations at the same time, competing, the thread can be used to discuss about which strategy worked better and the "International Newspaper" could give the real evolution of the situation, instead of the partial, propagandistic newspaper of each one of us.
Satellites are something else. I was thinking that, starting, each one of us could have a max of two satellites, if you want even one. You design this nations and use them, make them rise and fall as you prefer. Others can intervene in your satellites, but of course respecting the OOC thread discussions and using logic before everything else. No strange hyper-power play here. You can add and lose satellites during the play, describe ripercussion for your country and similars.
I just wrote the first things going out of my head about this topic. Write, discuss, because I think we have potential here for enlarge our RP outside the usual.